Skip to main content

S.H. Figuarts Absolute Tartarus


My latest box day arrival is none other than Absolute Tartarus, from Ultra Galaxy Fight: The Absolute Conspiracy. He was the main antagonist on that show. This figure that Tamashii Nations released of him looks absolutely fantastic and is very accurate to his screen portrayal.







Absolute Tartarus is sculpted with pointed shoulder pads, golden armor on his chest, arms, forearms and waist. He sports 2 garment pieces around his waist that are gold and silver. These are made of soft plastic, so they're very pliable and don't get in the way of the leg movement. On the back of each hand, he has a red gemstone that's surrounded by gold. On his chest there is black armor with a red seal in the middle of it. His appearance is quite menacing, giving him the look of a fierce adversary. Everything about his sculpt is highly detailed.


There is one minor QC issue I came across. On the side of his hands, above his thumb, he sports a spot of golden paint. On his left fist, there's clearly a raised section that was supposed to be painted with gold, but the paint is missing (see above photo). I double checked all the other hands, and none of them had any missing paint on that part of the hand. Oops!





The accessories he comes with include 7 pairs of hands: fists, relaxed, open palm, pointing, thumbs up/self-pointing, one pair with the middle fingers pointed in, and holding hands that are molded together for when he conjures his Absolute Destruction beam. If you raise his arms, he can also look like he's holding his fists up in victory. He also has a small clear stand to hold up a plastic, fiery painted portal known as the Narak, that he uses for inter-dimensional travel. This accessory is particularly nice, and makes a cool background for Tartarus. The only odd thing is that the golden armor with red gemstone on the top of his hands is a separate piece that pegs into each of the additional hands. I'm not sure why they didn't just mold that into each hand, but I suppose it was to save them from having to paint each one individually. This makes it an added chore when swapping out the hands, as you have to remove this piece and peg it into the one you're replacing it with. Luckily, this piece fits snuggly into each of the hands, so you don't have to worry about it accidentally falling off, though you should be extra careful not to drop it and risk it getting lost.









For articulation, he sports the usual joints that are standard for Tamashii Nations' humanoid figures, including head and neck on ball joints, ball joint upper torso, double jointed elbows and knees, etc. One thing to note is that his shoulders don't have a lot of range as far as getting the arms into a T-pose, despite his shoulder pads being on a hinge that allows them to tilt and not get in the way too much. He sports butterfly joints, but due to the thick sculpt of his chest, their range is also limited. The same goes for his thighs, with his thick golden armor impeding the forward leg motion. You have to utilize the upper thigh swivel to turn them outward to enable to legs to kick out further. He won't be able to do many wild, acrobatic postures, but for standing menacingly, he can easily achieve those poses.









In conclusion, S.H. Figuarts Absolute Tartarus looks really good, but the limited range of the joints, as well as having to individually change the top part each time you swap out the hands might be enough to deter fans of this character from purchasing this particular figure. I do appreciate that they gave him plenty of hands to help make him more expressive, and the Narak portal is a sweet addition. I'm happy that I got him, as he really stands out on my shelf due to his arresting color scheme. But with all the advances that they've made in their engineering, they could have made him move better.









Comments

Popular posts from this blog

Ultraman Omega finale

Episode 25, the series finale of Ultraman Omega aired this Friday. From the very first episode I was hooked, and the series continued to maintain a high quality until the surprisingly emotional end. Sorato (Omega) regained all his memories, learning that he was one of many Space Gazers, who's job is to watch a planet and not interfere with any wars between the species (in Earth's case, humans and kaiju). A space Gazer's job is to observe, study and take notes, to learn from a planet's successes and mistakes, in the hopes of finding the right formula to achieve universal peace. Having returned to his previous role as simply a watcher, Kosei, Ayumu and Sayuki were forced to rely on themselves and their team to defeat the powerful kaiju Zomera. As he continued to watch the battle, Sorato/Omega found himself wrestling with the inactive role he was meant to do and his memories of the friendships he had forged with the others, as well as the examples of human kindness he had ...

Help Me… I’m Possessed (1974) / #Missingcouple (2024)

I've watched some weird, obscure horror movies throughout my life. I can now add this lurid 1974 schlockfest to that growing list. In a castle in the desert, Dr. Arthur Blackwood runs a sanitarium filled with mentally disturbed patients (as well as staff). He claims to be working on finding a way to cure people of any violent tendencies they have, and brags about his younger sister, innocent, child-like Melanie, as evidence that his treatment works. When she was a child, their parents had to keep her locked up and chained in the basement, to control her violent fits. Now that he's cured her, Arthur has his wife Diane come to the castle to meet Melanie, so that they can be one big, happy family. Diane begins to grow suspicious that something is amiss after a Sheriff shows up investigating the murder of 2 local teens, and sets about on her own investigation, hoping to uncover the sinister secrets that she feels her husband is hiding. Help Me... I'm Possessed is an outrageous,...

S.H. Figuarts Father of Ultra

Last week I received the latest SHF Showa Ultra figure, the one and only Father of Ultra, who made his debut in the series Ultraman Ace. He’s the 1st of the two Ultra related August releases I had pre-ordered (the other being Ace Killer). Father of Ultra is easily recognized by the huge horns on his head. The rest of his body is the standard red and silver color scheme that the other original Ultra brothers have (different colors wouldn’t be introduced until Ultraman Tiga decades later). Bandai did a fine job in capturing his look, much more accurate than the highly stylized Ultra Act version, which made him quite muscular. For his accessories, he comes with 6 pairs of hands (fists, two sets of holding, 2 sets of flat/karate chop, and grappling). He has an extra right flat hand that shoots out his signature beam, called the Father Shot. What makes this different from other releases is that the beam and hand are 2 separate pieces, with a clear plastic peg on the side of the fingers that...